Initial Wireframes (high fidelity)
After sketching, I created wireframes using Adobe Illustrator to help visualize the system of interactions within the UI. I created the different menus a player would interact with: inventory, crafting, logs, settings, etc.
Completing this first round of wireframes helped me gain clarity into the different functionality needed for the player. In addition, I was able to prioritize the content shown within each screen. Lastly, I sat down with players and tested by having them walk through the menus to see if they had any difficulty.
Screenshot of the UI flow
A close up of some of the menus